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GAME DESIGN

Welcome to the gallery of game design. Here you will find the games in which I either worked in a small team or solo to develop prototypes for my modules throughout the course.  You will also find a short description of my job in each prototype and an explanation of the game.

Passage is an adventure, platforming game that was created in just 12 weeks. I was the leading character artist and animator. I also played a large role in brainstorming mechanics, storytelling and keeping the team organized.

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-Here you'll find the trailer for our final prototype, also animated and edited by me.

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THE STORY OF HOW MY ACCESSIBLE BOARD GAME WON TWO AWARDS

10 JULY 2025

Creating this board game was part of my 'serious games' module. I was asked to submit it for the SGSCE 2025 at the DSET conference. Bringing just a £50 prototype made in limited time, I was able to take home two awards.

SOLILUSI

Solilusi is a narrative driven game that was created solely by me. As a solo dev, this was challenging to create within the time span of 10 weeks. Created in Unity and coded with C#, this game focuses on the main character, Well, and their unique ability to affect the environment around them with audio geometry.

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Using just animation instead of physics for the platforming, it worked well enough for a prototype, earning me a 78 in my 'Indie Games' module.

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Visitant

Visitant is a text based horror game , developed in Twine by a team of 3 in just 2 weeks.

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I was the narrative director and storyboard artist for this game. Overall very happy with the finished game and is one of the most polished prototypes to date.

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In this game you are a concerned individual exploring the house of your eccentric friend.

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